231 if (num == 0 || num == 0)
252 [Conditional(
"UNITY_EDITOR")]
253 [Conditional(
"ENABLE_DEBUG")]
class f__AnonymousType0<< Count > j__TPar
static byte Max(byte val1, byte val2)
static bool GetTopOrBottomEdge(BallCollision.TileEdges edgesToTest, int x, int y, Vector2 tilePosition, LineSegment edge)
static Rectangle GetTileBounds(Vector2 position, Vector2 size)
static bool GetClosestEdgeToCircle(Vector2 position, Vector2 size, Vector2 velocity, [Out] Vector2 collisionPoint, [Out] Tile collisionTile)
static BallStepResult Step(PhysicsProperties physicsProperties, Entity entity, float entityAngularVelocity, IBallContactListener listener)
static Vector2 ClosestPointOnLineSegment(Vector2 point, LineSegment lineSegment)
static bool IsBallInWorld(Vector2 position, Vector2 size)
static bool CheckForPassThrough(Vector2 center, [Out] BallPassThroughType type, [Out] Tile contactTile)
static bool IsNeighborSolid(Tile tile)
static void DrawEdge(LineSegment edge)
static bool GetCollisionPointForTile(BallCollision.TileEdges edgesToTest, int x, int y, Vector2 center, Vector2 closestPointOut, float distanceSquaredOut)
static bool IsPositionInsideTile(Vector2 position, Point tileCoordinates, Tile tile)
static bool GetLeftOrRightEdge(BallCollision.TileEdges edgesToTest, int x, int y, Vector2 tilePosition, LineSegment edge)
static bool GetSlopeEdge(BallCollision.TileEdges edgesToTest, Tile tile, Vector2 tilePosition, LineSegment edge)