terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetLeftOrRightEdge()

static bool Terraria.Physics.BallCollision.GetLeftOrRightEdge ( BallCollision::TileEdges edgesToTest,
int x,
int y,
Vector2 tilePosition,
LineSegment edge )
inlinestaticprivate

Definition at line 184 of file BallCollision.cs.

185 {
186 if (!true)
187 {
188 }
189 Tile tile;
190 bool flag = BallCollision.IsNeighborSolid(tile);
191 Tile tile2;
192 bool flag2 = BallCollision.IsNeighborSolid(tile2);
193 bool flag3;
194 return flag3;
195 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Physics.BallCollision.IsNeighborSolid(), and j__TPar.