terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckForPassThrough()

static bool Terraria.Physics.BallCollision.CheckForPassThrough ( Vector2 center,
[Out] BallPassThroughType type,
[Out] Tile contactTile )
inlinestaticprivate

Definition at line 52 of file BallCollision.cs.

53 {
54 if (!true)
55 {
56 }
57 Tile tile;
58 center.X = tile;
59 bool flag = tile.nactive();
60 bool flag2;
61 return flag2;
62 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.Tile.nactive().