terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Step()

static BallStepResult Terraria.Physics.BallCollision.Step ( PhysicsProperties physicsProperties,
Entity entity,
float entityAngularVelocity,
IBallContactListener listener )
inlinestatic

Definition at line 13 of file BallCollision.cs.

14 {
15 if (!true)
16 {
17 }
18 long num = 0L;
19 Vector2 vector;
20 float num2 = vector.Length();
21 if (17530 == 0)
22 {
23 }
24 if (17530 == 0)
25 {
26 }
27 int num3 = 32768;
28 int num4 = Math.Max(1, (int)num);
29 if (num3 == 0)
30 {
31 }
32 if (num3 == 0)
33 {
34 }
35 if (num3 == 0)
36 {
37 }
38 if (num3 == 0)
39 {
40 return;
41 }
42 if (num3 == 0)
43 {
44 }
45 if (num3 != 0)
46 {
47 return;
48 }
49 }
class f__AnonymousType0<< Count > j__TPar
static byte Max(byte val1, byte val2)
Definition Math.cs:111

References j__TPar, System.L, Microsoft.Xna.Framework.Vector2.Length(), and System.Math.Max().