terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsNeighborSolid()

static bool Terraria.Physics.BallCollision.IsNeighborSolid ( Tile tile)
inlinestaticprivate

Definition at line 225 of file BallCollision.cs.

226 {
227 int num = 1;
228 if (num == 0)
229 {
230 }
231 if (num == 0 || num == 0)
232 {
233 return;
234 }
235 }

Referenced by Terraria.Physics.BallCollision.GetLeftOrRightEdge(), and Terraria.Physics.BallCollision.GetTopOrBottomEdge().