terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Max() [1/6]

static byte System.Math.Max ( byte val1,
byte val2 )
inlinestatic

Definition at line 111 of file Math.cs.

112 {
113 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
114 }

Referenced by System.Text.StringBuilder.StringBuilder(), Terraria.GameContent.Biomes.Desert.SurfaceMap.SurfaceMap(), ReLogic.Utilities.MultiTimer.TimerData.AddTick(), Terraria.Utilities.MultiTimer.TimerData.AddTick(), Terraria.PopupText.AddToCoinValue(), Terraria.Projectile.AI_002(), Terraria.Projectile.AI_030(), Terraria.WorldBuilding.Modifiers.RadialDither.Apply(), Microsoft.Xna.Framework.Graphics.Texture.CalculateMipLevels(), ReLogic.Content.AssetPathHelper.CollapseParentDirectory(), Terraria.GameContent.Skies.NebulaSky.Draw(), Terraria.GameContent.Skies.SolarSky.Draw(), Terraria.GameContent.Skies.StardustSky.Draw(), Terraria.GameContent.Skies.VortexSky.Draw(), Terraria.UI.Chat.ChatManager.DrawColorCodedString(), Terraria.UI.Chat.ChatManager.DrawColorCodedString(), System.Collections.Generic.ArrayBuilder< T >.EnsureCapacity(), System.ComponentModel.EventDescriptorCollection.EnsureSize(), System.ComponentModel.PropertyDescriptorCollection.EnsureSize(), System.Text.StringBuilder.ExpandByABlock(), Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid.FixBestiaryRange(), Terraria.GameContent.Biomes.HiveBiome.FrameOutAllHiveContents(), Terraria.WorldBuilding.ShapeData.GetBounds(), System.MonoCustomAttrs.GetCustomAttributes(), System.Text.ValueStringBuilder.Grow(), System.Runtime.Serialization.Formatters.Binary.IntSizedArray.IncreaseCapacity(), System.Runtime.Serialization.Formatters.Binary.SizedArray.IncreaseCapacity(), System.TermInfoDriver.Init(), Microsoft.Xna.Framework.Rectangle.Intersect(), System.Text.StringBuilder.MakeRoom(), Terraria.Rain.NewRain(), Terraria.GameContent.Generation.ShapeRunner.Perform(), Terraria.GameContent.Generation.ShapeBranch.PerformSegment(), Terraria.GameContent.Biomes.Desert.SandMound.Place(), Terraria.GameContent.Bestiary.NPCKillCounterInfoElement.ProvideUIElement(), Terraria.GameContent.Shaders.WaterShaderData.QueueRipple(), System.Net.NetworkInformation.AixStructs.sockaddr_dl.Read(), System.Net.NetworkInformation.MacOsStructs.sockaddr_dl.Read(), Terraria.NPC.setFireFlyChance(), Terraria.GameContent.Drawing.WindGrid.SetSize(), Terraria.Physics.BallCollision.Step(), Terraria.WorldGen.TryGrowingGlowTulip(), Microsoft.Xna.Framework.Rectangle.Union(), Terraria.GameContent.Skies.LanternSky.Update(), Terraria.Map.WorldMap.UpdateLighting(), and Terraria.WorldGen.WavyCaverer().