terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetCollisionPointForTile()

static bool Terraria.Physics.BallCollision.GetCollisionPointForTile ( BallCollision::TileEdges edgesToTest,
int x,
int y,
Vector2 center,
Vector2 closestPointOut,
float distanceSquaredOut )
inlinestaticprivate

Definition at line 106 of file BallCollision.cs.

107 {
108 int num = 1;
109 if (num == 0)
110 {
111 }
112 Tile tile;
113 bool flag = tile.nactive();
114 if (num == 0)
115 {
116 }
117 if (num == 0)
118 {
119 if (num == 0)
120 {
121 }
122 if (num == 0)
123 {
124 return;
125 }
126 }
127 if (num == 0)
128 {
129 }
130 int num2;
131 if (num != 0)
132 {
133 if (num == 0)
134 {
135 }
136 if (num != 0)
137 {
138 num2 = 193;
139 }
140 if (num2 == 0)
141 {
142 }
143 long num3 = 0L;
144 if (num2 == 0)
145 {
146 }
147 if (num3 != 0L)
148 {
149 }
150 int num4 = 1;
151 if (num2 == 0)
152 {
153 }
154 if (num4 != 0)
155 {
156 }
157 }
158 if (num2 == 0)
159 {
160 }
161 while (num2 == 0)
162 {
163 }
164 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, and Terraria.Tile.nactive().