40 base.RemoveAllChildren();
44 int num2 =
true.ToInt();
71 if (
"Only TraceListeners can be added to a TraceListenerCollection." ==
null)
379 string displayName =
filterer.GetDisplayName();
414 if (
evt.Target !=
null)
430 if (
evt.Target !=
null)
490 base.Draw(spriteBatch);
class f__AnonymousType0<< Count > j__TPar
void SetSearchFilter(string searchFilter)
void FillBestiarySpaceWithEntries()
void SetupAvailabilityTest(List< BestiaryEntry > allAvailableEntries)
void UpdateAvailability()
void SetContents(string contents, bool forced=false)
void SetText(string text)
void FillBestiarySpaceWithEntries()
void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
List< BestiaryEntry > _originalEntriesList
void DeselectEntryButton()
void searchCancelButton_OnClick(UIMouseEvent evt, UIElement listeningElement)
void GetEntriesToShow([Out] int maxEntriesWidth, [Out] int maxEntriesHeight, [Out] int maxEntriesToHave)
void OpenVirtualKeyboardWhenNeeded()
EntryFilterer< BestiaryEntry, IBestiaryEntryFilter > _filterer
string GetCompletionPercentText()
UIBestiaryEntryButton _selectedEntryButton
void FillProgressBottomBar(UIElement container)
void searchCancelButton_OnMouseOver(UIMouseEvent evt, UIElement listeningElement)
List< BestiaryEntry > _workingSetEntries
void Click_SelectEntryButton(UIMouseEvent evt, UIElement listeningElement)
EntrySorter< BestiaryEntry, IBestiarySortStep > _sorter
void EmptyInteraction(float input)
void UpdateBestiaryContents()
void Click_SearchArea(UIMouseEvent evt, UIElement listeningElement)
void AttemptStoppingUsingSearchbar(UIMouseEvent evt)
void AddBackAndForwardButtons(UIElement innerTopContainer)
float GetProgressPercent()
void AddSortAndFilterButtons(UIElement innerTopContainer, UIBestiaryEntryInfoPage infoSpace)
UIBestiaryEntryGrid _entryGrid
void OnSearchContentsChanged(string contents)
void CloseFilteringGrid()
UIBestiaryTest(BestiaryDatabase database)
override void RightClick(UIMouseEvent evt)
override void Update(GameTime gameTime)
BestiaryUnlockProgressReport _progressReport
void SelectEntryButton(UIBestiaryEntryButton button)
void Click_CloseSortingGrid(UIMouseEvent evt, UIElement listeningElement)
void AddSearchBar(UIElement innerTopContainer, UIBestiaryEntryInfoPage infoSpace)
UIColoredSliderSimple _unlocksProgressBar
void UpdateBestiaryGridRange()
override void Draw(SpriteBatch spriteBatch)
UIBestiaryFilteringOptionsGrid _filteringGrid
BestiaryUnlockProgressReport GetUnlockProgress()
UIBestiarySortingOptionsGrid _sortingGrid
void OnStartTakingInput()
void Click_CloseFilteringGrid(UIMouseEvent evt, UIElement listeningElement)
UIText _progressPercentText
void Click_GoBack(UIMouseEvent evt, UIElement listeningElement)
UIBestiaryEntryInfoPage _infoSpace
void OpenOrCloseSortingOptions(UIMouseEvent evt, UIElement listeningElement)
override void LeftClick(UIMouseEvent evt)
void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
void MakeExitButton(UIElement outerContainer)
void OnFinishedSettingName(string name)
void ShowStats_Completion(UIElement element)
override void Recalculate()
void OpenOrCloseFilteringGrid(UIMouseEvent evt, UIElement listeningElement)
Color GetColorAtBlip(float percentile)
static LocalizedText GetText(string key)
void Append(UIElement element)
UIElement< Parent > k__BackingField
void RemoveChild(UIElement child)
CalculatedStyle _dimensions
static string PrettifyPercentDisplay(float percent, string originalFormat)