Action OnStartTakingInput
void SetContents(string contents, bool forced=false)
Action OnCanceledTakingInput
UISearchBar(LocalizedText emptyContentText, float scale)
override void LeftMouseDown(UIMouseEvent evt)
override void Update(GameTime gameTime)
Action OnNeedingVirtualKeyboard
readonly LocalizedText _textToShowWhenEmpty
override void DrawSelf(SpriteBatch spriteBatch)
void TrimDisplayIfOverElementDimensions(int padding)
bool NeedsVirtualkeyboard()
override void MouseOver(UIMouseEvent evt)
Action< string > OnContentsChanged