terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Append()

void Terraria.UI.UIElement.Append ( UIElement element)
inline

Definition at line 412 of file UIElement.cs.

413 {
414 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
415 }

Referenced by Terraria.GameContent.UI.Elements.UIList.UIList(), Terraria.GameContent.UI.Elements.UIProgressBar.UIProgressBar(), Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.BuildInfinitesMenuContents(), Terraria.GameContent.UI.Elements.UIBestiaryEntryInfoPage.CheckScrollBar(), Terraria.GameContent.Creative.CreativePowers.FreezeTime.CustomizeButton(), Terraria.GameContent.Creative.CreativePowers.FreezeWindDirectionAndStrength.CustomizeButton(), Terraria.GameContent.Creative.CreativePowers.FreezeRainPower.CustomizeButton(), Terraria.GameContent.Creative.CreativePowers.StopBiomeSpreadPower.CustomizeButton(), Terraria.GameContent.UI.States.UIVirtualKeyboard.DrawSelf(), Terraria.GameContent.Creative.CreativePowers.APerPlayerSliderPower.GetOptionButton(), Terraria.GameContent.Creative.CreativePowers.ASharedSliderPower.GetOptionButton(), Terraria.GameContent.UI.Elements.UIBestiaryEntryButton.MouseOut(), Terraria.GameContent.UI.Elements.UIBestiaryEntryButton.MouseOver(), Terraria.GameContent.UI.States.UIBestiaryTest.OpenOrCloseFilteringGrid(), Terraria.GameContent.UI.States.UIBestiaryTest.OpenOrCloseSortingOptions(), Terraria.GameContent.UI.States.UIEmotesMenu.Recalculate(), and Terraria.GameContent.UI.States.UICreativePowersMenu.RefreshElementsOrder().