void FixBestiaryRange(int offset, int maxEntriesToHave)
void GetEntriesToShow([Out] int maxEntriesWidth, [Out] int maxEntriesHeight, [Out] int maxEntriesToHave)
void OffsetLibraryByPages(int howManyPages)
UIBestiaryEntryGrid(List< BestiaryEntry > workingSet, UIElement.MouseEvent clickOnEntryEvent)
UIElement.MouseEvent _clickOnEntryEvent
void MakeButtonGoByOffset(UIElement element, int howManyPages)
List< BestiaryEntry > _workingSetEntries