terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FillBestiarySpaceWithEntries()

void Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid.FillBestiarySpaceWithEntries ( )
inline

Definition at line 56 of file UIBestiaryEntryGrid.cs.

57 {
58 base.RemoveAllChildren();
60 float x = this._dimensions.X;
61 int size = workingSetEntries._size;
62 this._lastEntry = size;
63 int num = 36409;
64 long num2 = 0L;
65 int atEntryIndex = this._atEntryIndex;
66 int lastEntry = this._lastEntry;
67 if (num == 0)
68 {
69 }
70 int num3 = Math.Min(lastEntry, (int)num2);
72 }
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152
CalculatedStyle _dimensions

References Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid._atEntryIndex, Terraria.UI.UIElement._dimensions, Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid._lastEntry, Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid._workingSetEntries, j__TPar, System.L, System.Math.Min(), and Terraria.UI.CalculatedStyle.X.

Referenced by Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid.UIBestiaryEntryGrid(), Terraria.GameContent.UI.States.UIBestiaryTest.FillBestiarySpaceWithEntries(), Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid.OffsetLibrary(), and Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid.Recalculate().