terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ExecutePendingTasks()

static bool UnityEngine.UnitySynchronizationContext.ExecutePendingTasks ( long millisecondsTimeout)
inlinestaticprivate

Definition at line 108 of file UnitySynchronizationContext.cs.

109 {
111 {
112 Thread.Sleep(1);
113 return true;
114 }
115 return true;
116 }
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:207

References System.Threading.SynchronizationContext.Current, and System.Threading.Thread.Sleep().