terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TcpClientLoop()

static void Terraria.Netplay.TcpClientLoop ( object threadContext)
inlinestatic

Definition at line 190 of file Netplay.cs.

191 {
192 int num = 1;
193 if (num == 0)
194 {
195 }
196 if (num == 0)
197 {
198 }
199 Main.menuMode = 14;
200 if (num == 0)
201 {
202 }
204 Thread.Sleep(20);
205 }
class f__AnonymousType0<< Count > j__TPar
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:207

References Microsoft.Xna.Framework.Content.ContentManager.AsyncLoadStillRequired, j__TPar, and System.Threading.Thread.Sleep().