terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadFromMainThread()

global.UnityEngine.Object Microsoft.Xna.Framework.Content.ThreadContentRequest.LoadFromMainThread ( )
inline

Definition at line 214 of file ThreadContentRequest.cs.

215 {
216 long num = 0L;
217 long num2 = 0L;
218 Thread.Sleep((int)num);
219 object lockObject = this._lockObject;
220 Monitor.Enter(lockObject, num2 != 0L);
221 bool loaded = this._loaded;
222 long num3 = 0L;
223 if (loaded)
224 {
225 Monitor.Exit(lockObject);
226 }
227 if (num3 == 0L)
228 {
229 throw new OutOfMemoryException();
230 }
231 throw new OutOfMemoryException();
232 }
class f__AnonymousType0<< Count > j__TPar
static void Exit(object obj)
Definition Monitor.cs:47
static void Enter(object obj)
Definition Monitor.cs:11
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:207

References Microsoft.Xna.Framework.Content.ThreadContentRequest._loaded, Microsoft.Xna.Framework.Content.ThreadContentRequest._lockObject, System.Threading.Monitor.Enter(), System.Threading.Monitor.Exit(), j__TPar, System.L, and System.Threading.Thread.Sleep().