terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ConstructFromMainThread()

object Microsoft.Xna.Framework.Content.ThreadContentRequest.ConstructFromMainThread ( )
inline

Definition at line 235 of file ThreadContentRequest.cs.

236 {
237 long num = 0L;
238 long num2 = 0L;
239 Thread.Sleep((int)num);
240 object lockObject = this._lockObject;
241 Monitor.Enter(lockObject, num2 != 0L);
242 bool loaded = this._loaded;
243 long num3 = 0L;
244 if (loaded)
245 {
246 Monitor.Exit(lockObject);
247 }
248 if (num3 == 0L)
249 {
250 return lockObject;
251 }
252 throw new OutOfMemoryException();
253 }
class f__AnonymousType0<< Count > j__TPar
static void Exit(object obj)
Definition Monitor.cs:47
static void Enter(object obj)
Definition Monitor.cs:11
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:207

References Microsoft.Xna.Framework.Content.ThreadContentRequest._loaded, Microsoft.Xna.Framework.Content.ThreadContentRequest._lockObject, System.Threading.Monitor.Enter(), System.Threading.Monitor.Exit(), j__TPar, System.L, and System.Threading.Thread.Sleep().