terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ThreadMonitor()

void ThreadedRenderManager.ThreadMonitor ( )
inline

Definition at line 41 of file ThreadedRenderManager.cs.

42 {
44 LiquidRenderer waterRenderer = drawThreads.waterRenderer;
45 if (!drawThreads.ThreadHandle.IsAlive)
46 {
47 if (waterRenderer == null)
48 {
49 }
50 string text;
53 }
55 Thread.Sleep(10);
56 }
class f__AnonymousType0<< Count > j__TPar
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:207
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
static void LogError(object message)
Definition Debug.cs:62

References DrawThreads, j__TPar, UnityEngine.Debug.LogError(), System.Threading.Thread.Sleep(), and System.text.