Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprotected |
Definition at line 19 of file PlayerTitaniumStormBuffTextureContent.cs.
References Terraria.GameContent.PlayerTitaniumStormBuffTextureContent._shaderData, Terraria.GameContent.ARenderTargetContentByRequest._target, Terraria.GameContent.ARenderTargetContentByRequest._wasPrepared, Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, Terraria.Graphics.Shaders.MiscShaderData.Apply(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(), Microsoft.Xna.Framework.Graphics.SpriteBatch.End(), Terraria.Main.GlobalTimeWrappedHourly, Terraria.Main.instance, Terraria.GameContent.ARenderTargetContentByRequest.PrepareARenderTarget_AndListenToEvents(), Terraria.GameContent.TextureAssets.Projectile, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(), Microsoft.Xna.Framework.Color.Transparent, Terraria.GameContent.PlayerTitaniumStormBuffTextureContent.UpdateSettingsForRendering(), ReLogic.Content.Asset< T >.Value, Microsoft.Xna.Framework.Color.White, and Microsoft.Xna.Framework.Vector2.Zero.