Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 36 of file MiscShaderData.cs.
References Terraria.Graphics.Shaders.MiscShaderData._customSamplerState, Terraria.Graphics.Shaders.MiscShaderData._shaderSpecificData, Terraria.Graphics.Shaders.MiscShaderData._uColor, Terraria.Graphics.Shaders.MiscShaderData._uImage0, Terraria.Graphics.Shaders.MiscShaderData._uImage1, Terraria.Graphics.Shaders.MiscShaderData._uImage2, Terraria.Graphics.Shaders.MiscShaderData._uOpacity, Terraria.Graphics.Shaders.MiscShaderData._uSaturation, Terraria.Graphics.Shaders.MiscShaderData._uSecondaryColor, Terraria.Graphics.Shaders.MiscShaderData._useProjectionMatrix, Terraria.Main.GlobalTimeWrappedHourly, Terraria.Main.graphics, Microsoft.Xna.Framework.Graphics.SamplerState.LinearWrap, Terraria.Main.screenPosition, ReLogic.Content.Asset< T >.Value, System.value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Graphics.Vector4, and Microsoft.Xna.Framework.Vector4.Zero.
Referenced by Terraria.Graphics.EmpressBladeDrawer.Draw(), Terraria.Graphics.FlameLashDrawer.Draw(), Terraria.Graphics.LightDiscDrawer.Draw(), Terraria.Graphics.MagicMissileDrawer.Draw(), Terraria.Graphics.RainbowRodDrawer.Draw(), and Terraria.GameContent.PlayerTitaniumStormBuffTextureContent.HandleUseReqest().