47 uIElement.HAlign = 0.5f;
51 uIPanel.BackgroundColor =
new Color(33, 43, 79) * 0.8f;
57 _entryList.ListPadding = 5f;
62 _scrollbar.HAlign = 1f;
65 uITextPanel.HAlign = 0.5f;
68 uITextPanel.BackgroundColor =
new Color(73, 94, 171);
73 uITextPanel2.VAlign = 1f;
74 uITextPanel2.HAlign = 0.5f;
141 where x.Branding == ResourcePack.BrandingType.None
160 base.Draw(spriteBatch);
166 UILinkPointNavigator.Shortcuts.BackButtonCommand = 7;
172 uILinkPoint.Right =
num2;
190 array[item.Id, 0] = item;
201 for (
int l = 0;
l < array.GetLength(0);
l++)
203 if (array[
l,
k] !=
null)
210 uILinkPoint.Up =
num5;
218 uILinkPoint.Down = num;
225 UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX =
num2;
bool ICollection< KeyValuePair< TKey, TValue > >. Remove(KeyValuePair< TKey, TValue > keyValuePair)
void AddRange(IEnumerable< T > collection)
static void PlaySound(int type, Vector2 position, int style=1)
virtual void Add(UIElement item)
void SetScrollbar(UIScrollbar scrollbar)
void SetView(float viewSize, float maxViewSize)
List< ResourcePack > _entries
UITextPanel< LocalizedText > _backPanel
override void OnActivate()
void GoBackClick(UIMouseEvent evt, UIElement listeningElement)
void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
override void Draw(SpriteBatch spriteBatch)
void SetupGamepadPoints(SpriteBatch spriteBatch)
void HandleBackButtonUsage()
void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
override void OnInitialize()
override void Recalculate()
UIWorkshopSelectResourcePackToPublish(UIState menuToGoBackTo)
bool _isScrollbarAttached
static readonly Color FancyUIFatButtonMouseOver
static ResourcePackList CreatePublishableResourcePacksList(IServiceProvider services)
static LocalizedText GetText(string key)
static UserInterface MenuUI
static void ChangePoint(int PointID)
static Dictionary< int, UILinkPoint > Points
static void SetPosition(int ID, Vector2 Position)
void Append(UIElement element)
void RemoveChild(UIElement child)
virtual List< SnapPoint > GetSnapPoints()
Rectangle GetClippingRectangle(SpriteBatch spriteBatch)
void Set(float pixels, float precent)