Terraria v1.4.4.9
Terraria source code documentation
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Terraria.DataStructures.PlayerDrawHeadLayers Class Reference

Static Public Member Functions

static void DrawPlayer_0_ (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_00_BackHelmet (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_01_FaceSkin (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_02_DrawArmorWithFullHair (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_03_HelmetHair (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_04_CapricornMask (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_04_RabbitOrder (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_04_BadgersHat (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_04_HatsWithFullHair (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_05_TallHats (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_06_NormalHats (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_07_JustHair (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_08_FaceAcc (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_RenderAllLayers (ref PlayerDrawHeadSet drawinfo)
 
static void DrawPlayer_DrawSelectionRect (ref PlayerDrawHeadSet drawinfo)
 
static void QuickCDD (List< DrawData > drawData, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
 
static void QuickCDD (List< DrawData > drawData, int shaderTechnique, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
 

Static Private Member Functions

static Vector2 DrawPlayer_04_GetHatDrawPosition (ref PlayerDrawHeadSet drawinfo, Vector2 hatOffset, int usedGravDir)
 
static int GetHatStacks (ref PlayerDrawHeadSet drawinfo, int itemId)
 

Detailed Description

Definition at line 11 of file PlayerDrawHeadLayers.cs.


The documentation for this class was generated from the following file: