Terraria v1.4.4.9
Terraria source code documentation
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◆ QuickCDD() [1/2]

static void Terraria.DataStructures.PlayerDrawHeadLayers.QuickCDD ( List< DrawData > drawData,
int shaderTechnique,
Texture2D texture,
Vector2 position,
Rectangle? sourceRectangle,
Color color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effects,
float layerDepth )
inlinestatic

Definition at line 436 of file PlayerDrawHeadLayers.cs.

437 {
438 DrawData item = new DrawData(texture, position, sourceRectangle, color, rotation, origin, scale, effects);
439 item.shader = shaderTechnique;
441 }
void Add(TKey key, TValue value)

References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), and System.item.