Terraria v1.4.4.9
Terraria source code documentation
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Terraria.DataStructures.PlayerDrawHeadSet Struct Reference

Public Member Functions

void BoringSetup (Player drawPlayer2, List< DrawData > drawData, List< int > dust, List< int > gore, float X, float Y, float Alpha, float Scale)
 

Public Attributes

List< DrawDataDrawData
 
List< int > Dust
 
List< int > Gore
 
Player drawPlayer
 
int cHead
 
int cFace
 
int cFaceHead
 
int cFaceFlower
 
int cUnicornHorn
 
int cAngelHalo
 
int cBeard
 
int skinVar
 
int hairShaderPacked
 
int skinDyePacked
 
float scale
 
Color colorEyeWhites
 
Color colorEyes
 
Color colorHair
 
Color colorHead
 
Color colorArmorHead
 
Color colorDisplayDollSkin
 
SpriteEffects playerEffect
 
Vector2 headVect
 
Rectangle bodyFrameMemory
 
bool fullHair
 
bool hatHair
 
bool hideHair
 
bool helmetIsTall
 
bool helmetIsOverFullHair
 
bool helmetIsNormal
 
bool drawUnicornHorn
 
bool drawAngelHalo
 
Vector2 Position
 
Vector2 hairOffset
 
Vector2 helmetOffset
 

Properties

Rectangle HairFrame [get]
 

Detailed Description

Definition at line 8 of file PlayerDrawHeadSet.cs.


The documentation for this struct was generated from the following file: