DrawPlayer_00_BackHelmet(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_01_FaceSkin(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_02_DrawArmorWithFullHair(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_03_HelmetHair(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_BadgersHat(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_CapricornMask(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_GetHatDrawPosition(ref PlayerDrawHeadSet drawinfo, Vector2 hatOffset, int usedGravDir) | Terraria.DataStructures.PlayerDrawHeadLayers | inlineprivatestatic |
DrawPlayer_04_HatsWithFullHair(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_RabbitOrder(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_05_TallHats(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_06_NormalHats(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_07_JustHair(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_08_FaceAcc(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_0_(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_DrawSelectionRect(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_RenderAllLayers(ref PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
GetHatStacks(ref PlayerDrawHeadSet drawinfo, int itemId) | Terraria.DataStructures.PlayerDrawHeadLayers | inlineprivatestatic |
QuickCDD(List< DrawData > drawData, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
QuickCDD(List< DrawData > drawData, int shaderTechnique, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |