Terraria v1.4.4.9
Terraria source code documentation
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◆ GetHatStacks()

static int Terraria.DataStructures.PlayerDrawHeadLayers.GetHatStacks ( ref PlayerDrawHeadSet drawinfo,
int itemId )
inlinestaticprivate

Definition at line 190 of file PlayerDrawHeadLayers.cs.

191 {
192 int num = 0;
193 int num2 = 0;
194 if (drawinfo.drawPlayer.armor[num2] != null && drawinfo.drawPlayer.armor[num2].type == itemId && drawinfo.drawPlayer.armor[num2].stack > 0)
195 {
196 num += drawinfo.drawPlayer.armor[num2].stack;
197 }
198 num2 = 10;
199 if (drawinfo.drawPlayer.armor[num2] != null && drawinfo.drawPlayer.armor[num2].type == itemId && drawinfo.drawPlayer.armor[num2].stack > 0)
200 {
201 num += drawinfo.drawPlayer.armor[num2].stack;
202 }
203 if (num > 2)
204 {
205 num = 2;
206 }
207 return num;
208 }

Referenced by Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_BadgersHat(), and Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_RabbitOrder().