Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayer_02_DrawArmorWithFullHair()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_02_DrawArmorWithFullHair ( ref PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 68 of file PlayerDrawHeadLayers.cs.

69 {
70 if (!drawinfo.fullHair)
71 {
72 return;
73 }
74 Color color = drawinfo.colorArmorHead;
75 int shaderTechnique = drawinfo.cHead;
76 if (ArmorIDs.Head.Sets.UseSkinColor[drawinfo.drawPlayer.head])
77 {
78 color = ((!drawinfo.drawPlayer.isDisplayDollOrInanimate) ? drawinfo.colorHead : drawinfo.colorDisplayDollSkin);
79 shaderTechnique = drawinfo.skinDyePacked;
80 }
81 QuickCDD(drawinfo.DrawData, shaderTechnique, TextureAssets.ArmorHead[drawinfo.drawPlayer.head].Value, drawinfo.helmetOffset + new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, drawinfo.HairFrame, color, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f);
82 if (!drawinfo.hideHair)
83 {
84 Rectangle hairFrame = drawinfo.HairFrame;
85 hairFrame.Y -= 336;
86 if (hairFrame.Y < 0)
87 {
88 hairFrame.Y = 0;
89 }
90 QuickCDD(drawinfo.DrawData, drawinfo.hairShaderPacked, TextureAssets.PlayerHair[drawinfo.drawPlayer.hair].Value, new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect + drawinfo.hairOffset, hairFrame, drawinfo.colorHair, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f);
91 }
92 }
static void QuickCDD(List< DrawData > drawData, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static Asset< Texture2D >[] PlayerHair
static Asset< Texture2D >[] ArmorHead

References Terraria.GameContent.TextureAssets.ArmorHead, Terraria.GameContent.TextureAssets.PlayerHair, Terraria.DataStructures.PlayerDrawHeadLayers.QuickCDD(), Terraria.Main.screenPosition, Terraria.ID.ArmorIDs.Head.Sets.UseSkinColor, and Microsoft.Xna.Framework.Rectangle.Y.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerHead(), and Terraria.GameContent.PlayerHeadDrawRenderTargetContent.DrawTheContent().