Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayer_04_CapricornMask()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_CapricornMask ( ref PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 111 of file PlayerDrawHeadLayers.cs.

112 {
113 Rectangle hairFrame = drawinfo.HairFrame;
114 hairFrame.Width += 2;
115 QuickCDD(drawinfo.DrawData, drawinfo.cHead, TextureAssets.ArmorHead[drawinfo.drawPlayer.head].Value, drawinfo.helmetOffset + new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, hairFrame, drawinfo.colorArmorHead, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f);
116 }
static void QuickCDD(List< DrawData > drawData, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static Asset< Texture2D >[] ArmorHead

References Terraria.GameContent.TextureAssets.ArmorHead, Terraria.DataStructures.PlayerDrawHeadLayers.QuickCDD(), and Terraria.Main.screenPosition.

Referenced by Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_06_NormalHats().