Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayer_07_JustHair()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_07_JustHair ( ref PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 353 of file PlayerDrawHeadLayers.cs.

354 {
355 if (!drawinfo.helmetIsNormal && !drawinfo.helmetIsOverFullHair && !drawinfo.helmetIsTall && !drawinfo.hideHair)
356 {
357 Rectangle hairFrame = drawinfo.HairFrame;
358 hairFrame.Y -= 336;
359 if (hairFrame.Y < 0)
360 {
361 hairFrame.Y = 0;
362 }
363 QuickCDD(drawinfo.DrawData, drawinfo.hairShaderPacked, TextureAssets.PlayerHair[drawinfo.drawPlayer.hair].Value, new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect + drawinfo.hairOffset, hairFrame, drawinfo.colorHair, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f);
364 }
365 }
static void QuickCDD(List< DrawData > drawData, Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static Asset< Texture2D >[] PlayerHair

References Terraria.GameContent.TextureAssets.PlayerHair, Terraria.DataStructures.PlayerDrawHeadLayers.QuickCDD(), Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Rectangle.Y.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerHead(), and Terraria.GameContent.PlayerHeadDrawRenderTargetContent.DrawTheContent().