Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 64 of file NebulaSky.cs.
References Terraria.GameContent.Skies.NebulaSky._beamTexture, Terraria.GameContent.Skies.NebulaSky._bgTexture, Terraria.GameContent.Skies.NebulaSky._fadeOpacity, Terraria.GameContent.Skies.NebulaSky._pillars, Terraria.GameContent.Skies.NebulaSky._planetTexture, Terraria.GameContent.Skies.NebulaSky._rockTextures, Microsoft.Xna.Framework.Color.Black, Terraria.GameContent.TextureAssets.BlackTile, Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Graphics.Depth, Terraria.GameContent.Skies.NebulaSky.LightPillar.Depth, Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), System.Math.Max(), Terraria.Main.maxTilesX, System.Math.Min(), Terraria.GameContent.Skies.NebulaSky.LightPillar.Position, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, System.Math.Sin(), ReLogic.Content.Asset< T >.Value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Color.White, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Vector2.Y, and Microsoft.Xna.Framework.Vector2.Zero.