Terraria v1.4.4.9
Terraria source code documentation
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◆ Update()

override void Terraria.GameContent.Skies.NebulaSky.Update ( GameTime gameTime)
inline

Definition at line 47 of file NebulaSky.cs.

48 {
49 if (_isActive)
50 {
51 _fadeOpacity = Math.Min(1f, 0.01f + _fadeOpacity);
52 }
53 else
54 {
55 _fadeOpacity = Math.Max(0f, _fadeOpacity - 0.01f);
56 }
57 }
static byte Min(byte val1, byte val2)
Definition Math.cs:912
static byte Max(byte val1, byte val2)
Definition Math.cs:738

References Terraria.GameContent.Skies.NebulaSky._fadeOpacity, Terraria.GameContent.Skies.NebulaSky._isActive, System.Math.Max(), and System.Math.Min().