Terraria v1.4.4.9
Terraria source code documentation
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◆ OnLoad()

override void Terraria.GameContent.Skies.NebulaSky.OnLoad ( )
inlinevirtual

Reimplemented from Terraria.Graphics.Effects.GameEffect.

Definition at line 35 of file NebulaSky.cs.

36 {
37 _planetTexture = Main.Assets.Request<Texture2D>("Images/Misc/NebulaSky/Planet", (AssetRequestMode)1);
38 _bgTexture = Main.Assets.Request<Texture2D>("Images/Misc/NebulaSky/Background", (AssetRequestMode)1);
39 _beamTexture = Main.Assets.Request<Texture2D>("Images/Misc/NebulaSky/Beam", (AssetRequestMode)1);
41 for (int i = 0; i < _rockTextures.Length; i++)
42 {
43 _rockTextures[i] = Main.Assets.Request<Texture2D>("Images/Misc/NebulaSky/Rock_" + i, (AssetRequestMode)1);
44 }
45 }
Asset< Texture2D >[] _rockTextures
Definition NebulaSky.cs:29
Asset< Texture2D > _planetTexture
Definition NebulaSky.cs:23

References Terraria.GameContent.Skies.NebulaSky._beamTexture, Terraria.GameContent.Skies.NebulaSky._bgTexture, Terraria.GameContent.Skies.NebulaSky._planetTexture, Terraria.GameContent.Skies.NebulaSky._rockTextures, and Terraria.Main.Assets.