90 int num3 = Main.screenWidth - 300 - 22 + num;
104 bool isHovered =
false;
107 resourceDrawSettings.ElementIndexOffset = 0;
108 resourceDrawSettings.TopLeftAnchor = vector;
111 resourceDrawSettings.OffsetPerDrawByTexturePercentile =
Vector2.
UnitX;
112 resourceDrawSettings.OffsetSpriteAnchor =
Vector2.
Zero;
113 resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile =
Vector2.
Zero;
114 resourceDrawSettings.
Draw(spriteBatch, ref isHovered);
117 resourceDrawSettings.ElementIndexOffset = 0;
118 resourceDrawSettings.TopLeftAnchor = vector +
new Vector2(6f, 6f);
120 resourceDrawSettings.OffsetPerDraw =
new Vector2(
_hpFill.Width(), 0f);
121 resourceDrawSettings.OffsetPerDrawByTexturePercentile =
Vector2.
Zero;
122 resourceDrawSettings.OffsetSpriteAnchor =
Vector2.
Zero;
123 resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile =
Vector2.
Zero;
124 resourceDrawSettings.
Draw(spriteBatch, ref isHovered);
131 resourceDrawSettings.ElementIndexOffset = 0;
132 resourceDrawSettings.TopLeftAnchor = vector2;
135 resourceDrawSettings.OffsetPerDrawByTexturePercentile =
Vector2.
UnitX;
136 resourceDrawSettings.OffsetSpriteAnchor =
Vector2.
Zero;
137 resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile =
Vector2.
Zero;
138 resourceDrawSettings.
Draw(spriteBatch, ref isHovered);
141 resourceDrawSettings.ElementIndexOffset = 0;
142 resourceDrawSettings.TopLeftAnchor = vector2 +
new Vector2(6f, 6f);
144 resourceDrawSettings.OffsetPerDraw =
new Vector2(
_mpFill.Width(), 0f);
145 resourceDrawSettings.OffsetPerDrawByTexturePercentile =
Vector2.
Zero;
146 resourceDrawSettings.OffsetSpriteAnchor =
Vector2.
Zero;
147 resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile =
Vector2.
Zero;
148 resourceDrawSettings.
Draw(spriteBatch, ref isHovered);