Terraria v1.4.4.9
Terraria source code documentation
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◆ LifeFillingDrawer()

void Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet.LifeFillingDrawer ( int elementIndex,
int firstElementIndex,
int lastElementIndex,
out Asset< Texture2D > sprite,
out Vector2 offset,
out float drawScale,
out Rectangle? sourceRect )
inlineprivate

Definition at line 222 of file HorizontalBarsPlayerResourcesDisplaySet.cs.

References Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._hpFill, Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._hpFillHoney, Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._hpFruitCount, Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._hpPercent, Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._hpSegmentsCount, and Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet.FillBarByValues().

Referenced by Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet.Draw().