39 if (localPlayer.
ghost)
43 int num = localPlayer.statLifeMax / 20;
44 int num2 = (localPlayer.statLifeMax - 400) / 5;
51 num = localPlayer.statLifeMax / (20 + num2 / 4);
54 int num3 = localPlayer.statLifeMax2 - localPlayer.
statLifeMax;
63 if (!localPlayer.
ghost)
65 DynamicSpriteFontExtensionMethods.
DrawString(spriteBatch,
FontAssets.
MouseText.Value,
Lang.
inter[0].Value,
new Vector2((
float)(500 + 13 * num4) - vector.
X * 0.5f + (
float)
UI_ScreenAnchorX, 6f), color, 0f,
default(
Vector2), 1f,
SpriteEffects.None, 0f);
66 DynamicSpriteFontExtensionMethods.
DrawString(spriteBatch,
FontAssets.
MouseText.Value, localPlayer.
statLife +
"/" + localPlayer.
statLifeMax2,
new Vector2((
float)(500 + 13 * num4) + vector.
X * 0.5f + (
float)
UI_ScreenAnchorX, 6f), color, 0f,
new Vector2(
FontAssets.
MouseText.Value.MeasureString(localPlayer.
statLife +
"/" + localPlayer.
statLifeMax2).X, 0f), 1f,
SpriteEffects.None, 0f);
84 num5 = (int)(30f + 225f * num7);
89 num6 = num7 / 4f + 0.75f;
90 if ((
double)num6 < 0.75)
101 num6 += Main.cursorScale - 1f;
110 int a = (int)((
double)num5 * 0.9);
111 if (!localPlayer.
ghost)
116 spriteBatch.
Draw(
TextureAssets.
Heart2.Value,
new Vector2(500 + 26 * (i - 1) + num8 +
UI_ScreenAnchorX +
TextureAssets.
Heart.Width() / 2, 32f + ((float)
TextureAssets.
Heart.Height() - (float)
TextureAssets.
Heart.Height() * num6) / 2f + (
float)num9 + (float)(
TextureAssets.
Heart.Height() / 2)),
new Rectangle(0, 0,
TextureAssets.
Heart.Width(),
TextureAssets.
Heart.Height()),
new Color(num5, num5, num5, a), 0f,
new Vector2(
TextureAssets.
Heart.Width() / 2,
TextureAssets.
Heart.Height() / 2), num6,
SpriteEffects.None, 0f);
120 spriteBatch.
Draw(
TextureAssets.
Heart.Value,
new Vector2(500 + 26 * (i - 1) + num8 +
UI_ScreenAnchorX +
TextureAssets.
Heart.Width() / 2, 32f + ((
float)
TextureAssets.
Heart.Height() - (
float)
TextureAssets.
Heart.Height() * num6) / 2f + (
float)num9 + (
float)(
TextureAssets.
Heart.Height() / 2)),
new Rectangle(0, 0,
TextureAssets.
Heart.Width(),
TextureAssets.
Heart.Height()),
new Color(num5, num5, num5, a), 0f,
new Vector2(
TextureAssets.
Heart.Width() / 2,
TextureAssets.
Heart.Height() / 2), num6,
SpriteEffects.None, 0f);
136 _ = localPlayer.statManaMax2 / 20;
141 num = (int)vector.
X + 5;
143 DynamicSpriteFontExtensionMethods.
DrawString(spriteBatch,
FontAssets.
MouseText.Value,
Lang.
inter[2].Value,
new Vector2(800 - num +
UI_ScreenAnchorX, 6f), color, 0f,
default(
Vector2), 1f,
SpriteEffects.None, 0f);
160 num2 = (int)(30f + 225f * num4);
165 num3 = num4 / 4f + 0.75f;
166 if ((
double)num3 < 0.75)
177 num3 += Main.cursorScale - 1f;
179 int a = (int)((
double)num2 * 0.9);
180 spriteBatch.
Draw(
TextureAssets.
Mana.Value,
new Vector2(775 +
UI_ScreenAnchorX, (
float)(30 +
TextureAssets.
Mana.Height() / 2) + ((
float)
TextureAssets.
Mana.Height() - (float)
TextureAssets.
Mana.Height() * num3) / 2f + (
float)(28 * (i - 1))),
new Rectangle(0, 0,
TextureAssets.
Mana.Width(),
TextureAssets.
Mana.Height()),
new Color(num2, num2, num2, a), 0f,
new Vector2(
TextureAssets.
Mana.Width() / 2,
TextureAssets.
Mana.Height() / 2), num3,
SpriteEffects.None, 0f);