Terraria v1.4.4.9
Terraria source code documentation
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◆ ManaFillingDrawer()

void Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet.ManaFillingDrawer ( int elementIndex,
int firstElementIndex,
int lastElementIndex,
out Asset< Texture2D > sprite,
out Vector2 offset,
out float drawScale,
out Rectangle? sourceRect )
inlineprivate

Definition at line 250 of file HorizontalBarsPlayerResourcesDisplaySet.cs.

251 {
252 sprite = _mpFill;
253 FillBarByValues(elementIndex, sprite, _mpSegmentsCount, _mpPercent, out offset, out drawScale, out sourceRect);
254 }
static void FillBarByValues(int elementIndex, Asset< Texture2D > sprite, int segmentsCount, float fillPercent, out Vector2 offset, out float drawScale, out Rectangle? sourceRect)

References Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._mpFill, Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._mpPercent, Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet._mpSegmentsCount, and Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet.FillBarByValues().

Referenced by Terraria.GameContent.UI.ResourceSets.HorizontalBarsPlayerResourcesDisplaySet.Draw().