Terraria v1.4.4.9
Terraria source code documentation
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◆ CheckDisposed()

static void Microsoft.Xna.Framework.Helpers.CheckDisposed ( object obj,
IntPtr pComPtr )
inlinestatic

Definition at line 188 of file Helpers.cs.

189 {
190 if (pComPtr == IntPtr.Zero)
191 {
192 throw new ObjectDisposedException(obj.GetType().Name);
193 }
194 }
static readonly IntPtr Zero
Definition IntPtr.cs:18

References System.obj, and System.IntPtr.Zero.

Referenced by Microsoft.Xna.Framework.Graphics.Effect.Effect(), Microsoft.Xna.Framework.Graphics.EffectPass.Apply(), Microsoft.Xna.Framework.Graphics.BlendState.Apply(), Microsoft.Xna.Framework.Graphics.DepthStencilState.Apply(), Microsoft.Xna.Framework.Graphics.RasterizerState.Apply(), Microsoft.Xna.Framework.Graphics.SamplerState.Apply(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(), Microsoft.Xna.Framework.Graphics.TextureCube.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Texture3D.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Texture2D.CopyData< T >(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData< T >(), Microsoft.Xna.Framework.Graphics.IndexBuffer.CopyData< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawInstancedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GetBackBufferData< T >(), Microsoft.Xna.Framework.Graphics.Texture3D.InitializeDescription(), Microsoft.Xna.Framework.Graphics.Effect.InitializeHelpers(), Microsoft.Xna.Framework.Graphics.Effect.OnLostDevice(), Microsoft.Xna.Framework.Graphics.Effect.OnResetDevice(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset(), Microsoft.Xna.Framework.Graphics.TextureCollection.ResetState(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(), Microsoft.Xna.Framework.Graphics.EffectParameter.SetValue(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers().