Terraria v1.4.4.9
Terraria source code documentation
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◆ SamplerState() [2/2]

Microsoft.Xna.Framework.Graphics.SamplerState.SamplerState ( TextureFilter filter,
TextureAddressMode address,
string name )
inlineprivate

Definition at line 185 of file SamplerState.cs.

186 {
187 try
188 {
189 SetDefaults();
190 ThrowIfBound();
191 cachedFilter = filter;
192 ThrowIfBound();
193 cachedAddressU = address;
194 ThrowIfBound();
195 cachedAddressV = address;
196 ThrowIfBound();
197 cachedAddressW = address;
198 base.Name = name;
199 isBound = true;
200 return;
201 }
202 catch
203 {
204 //try-fault
205 base.Dispose(true);
206 throw;
207 }
208 }

References Microsoft.Xna.Framework.Graphics.SamplerState.cachedAddressU, Microsoft.Xna.Framework.Graphics.SamplerState.cachedAddressV, Microsoft.Xna.Framework.Graphics.SamplerState.cachedAddressW, Microsoft.Xna.Framework.Graphics.SamplerState.cachedFilter, Microsoft.Xna.Framework.Graphics.SamplerState.isBound, Microsoft.Xna.Framework.Graphics.SamplerState.SetDefaults(), and Microsoft.Xna.Framework.Graphics.SamplerState.ThrowIfBound().