Terraria v1.4.4.9
Terraria source code documentation
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◆ fileOffset [1/2]

Memory<byte> long System.IO.RandomAccess.fileOffset
private

Definition at line 392 of file RandomAccess.cs.

Referenced by System.IO.RandomAccess.GetNativeOverlappedForAsyncHandle(), System.IO.RandomAccess.GetNativeOverlappedForSyncHandle(), System.IO.RandomAccess.Read(), System.IO.RandomAccess.Read(), System.IO.RandomAccess.ReadAsync(), System.IO.RandomAccess.ReadAsync(), System.IO.RandomAccess.ReadAtOffset(), System.IO.RandomAccess.ReadAtOffsetAsync(), System.IO.RandomAccess.ReadFileScatterAsync(), System.IO.RandomAccess.ReadScatterAtOffset(), System.IO.RandomAccess.ReadScatterAtOffsetAsync(), System.IO.RandomAccess.ReadScatterAtOffsetMultipleSyscallsAsync(), System.IO.RandomAccess.ReadScatterAtOffsetSingleSyscallAsync(), System.IO.RandomAccess.ReadSyncUsingAsyncHandle(), System.IO.RandomAccess.ScheduleSyncReadAtOffsetAsync(), System.IO.RandomAccess.ScheduleSyncReadScatterAtOffsetAsync(), System.IO.RandomAccess.ScheduleSyncWriteAtOffsetAsync(), System.IO.RandomAccess.ScheduleSyncWriteGatherAtOffsetAsync(), System.IO.RandomAccess.ValidateInput(), System.IO.RandomAccess.Write(), System.IO.RandomAccess.Write(), System.IO.RandomAccess.WriteAsync(), System.IO.RandomAccess.WriteAsync(), System.IO.RandomAccess.WriteAtOffset(), System.IO.RandomAccess.WriteAtOffsetAsync(), System.IO.RandomAccess.WriteFileGatherAsync(), System.IO.RandomAccess.WriteGatherAtOffset(), System.IO.RandomAccess.WriteGatherAtOffsetAsync(), System.IO.RandomAccess.WriteGatherAtOffsetMultipleSyscallsAsync(), System.IO.RandomAccess.WriteGatherAtOffsetSingleSyscallAsync(), and System.IO.RandomAccess.WriteSyncUsingAsyncHandle().