Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadAsync() [2/2]

static ValueTask< int > System.IO.RandomAccess.ReadAsync ( SafeFileHandle handle,
Memory< byte > buffer,
long fileOffset,
CancellationToken cancellationToken = default(CancellationToken) )
inlinestatic

Definition at line 114 of file RandomAccess.cs.

115 {
117 if (cancellationToken.IsCancellationRequested)
118 {
120 }
122 }
static Memory< byte > buffer
static void ValidateInput(SafeFileHandle handle, long fileOffset)
static ValueTask< int > ReadAtOffsetAsync(SafeFileHandle handle, Memory< byte > buffer, long fileOffset, CancellationToken cancellationToken, OSFileStreamStrategy strategy=null)
static Memory< byte > long CancellationToken cancellationToken
static Memory< byte > long fileOffset
static ValueTask FromCanceled(CancellationToken cancellationToken)
Definition ValueTask.cs:180

References System.IO.RandomAccess.buffer, System.IO.RandomAccess.cancellationToken, System.IO.RandomAccess.fileOffset, System.Threading.Tasks.ValueTask< TResult >.FromCanceled(), System.handle, System.IO.RandomAccess.ReadAtOffsetAsync(), and System.IO.RandomAccess.ValidateInput().