Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 231 of file RandomAccess.cs.
References System.IO.RandomAccess.buffer, System.bytes, System.IO.RandomAccess.fileOffset, System.IO.Win32Marshal.GetExceptionForWin32Error(), System.IO.Strategies.FileStreamHelpers.GetLastWin32ErrorAndDisposeHandleIfInvalid(), System.IO.RandomAccess.GetNativeOverlappedForSyncHandle(), System.handle, Interop.Kernel32.ReadFile(), and System.IO.RandomAccess.ReadSyncUsingAsyncHandle().
Referenced by Microsoft.Win32.SafeHandles.SafeFileHandle.ThreadPoolValueTaskSource.ExecuteInternal(), System.IO.RandomAccess.Read(), System.IO.Strategies.OSFileStreamStrategy.Read(), and System.IO.RandomAccess.ReadScatterAtOffset().