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| TEDisplayDoll () |
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override void | RegisterTileEntityID (int assignedID) |
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override TileEntity | GenerateInstance () |
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override void | NetPlaceEntityAttempt (int x, int y) |
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override void | WriteExtraData (BinaryWriter writer, bool networkSend) |
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override void | ReadExtraData (BinaryReader reader, bool networkSend) |
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override string | ToString () |
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void | Draw (int tileLeftX, int tileTopY) |
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override void | OnPlayerUpdate (Player player) |
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override void | OnInventoryDraw (Player player, SpriteBatch spriteBatch) |
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override bool | TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction) |
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override string | GetItemGamepadInstructions (int slot=0) |
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override bool | OverrideItemSlotHover (Item[] inv, int context=0, int slot=0) |
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override bool | OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0) |
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void | WriteItem (int itemIndex, BinaryWriter writer, bool dye) |
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void | ReadItem (int itemIndex, BinaryReader reader, bool dye) |
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override bool | IsTileValidForEntity (int x, int y) |
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void | SetInventoryFromMannequin (int headFrame, int shirtFrame, int legFrame) |
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bool | ContainsItems () |
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void | FixLoadedData () |
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virtual void | Update () |
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static int | Place (int x, int y) |
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static int | Hook_AfterPlacement (int x, int y, int type=470, int style=0, int direction=1, int alternate=0) |
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static void | Kill (int x, int y) |
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static int | Find (int x, int y) |
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static void | Framing_CheckTile (int callX, int callY) |
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static void | OnPlayerInteraction (Player player, int clickX, int clickY) |
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static bool | FitsDisplayDoll (Item item) |
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static bool | IsBreakable (int clickX, int clickY) |
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static int | AssignNewID () |
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static void | Clear () |
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static void | UpdateStart () |
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static void | UpdateEnd () |
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static void | InitializeAll () |
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static void | PlaceEntityNet (int x, int y, int type) |
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static void | Write (BinaryWriter writer, TileEntity ent, bool networkSend=false) |
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static TileEntity | Read (BinaryReader reader, bool networkSend=false) |
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static bool | IsOccupied (int id, out int interactingPlayer) |
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static void | BasicOpenCloseInteraction (Player player, int x, int y, int id) |
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static void | SetInteractionAnchor (Player player, int x, int y, int id) |
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Definition at line 11 of file TEDisplayDoll.cs.