187    {
  189        {
  190            return;
  191        }
  192        int num = callX;
  193        int num2 = callY;
  194        Tile tileSafely = Framing.GetTileSafely(callX, callY);
 
  195        num -= tileSafely.frameX / 18 % 2;
  196        num2 -= tileSafely.frameY / 18 % 3;
  197        bool flag = false;
  198        for (
int i = num; 
i < num + 2; 
i++)
 
  199        {
  200            for (int j = num2; j < num2 + 3; j++)
  201            {
  202                Tile tile = Main.tile[
i, j];
 
  203                if (!tile.active() || tile.type != 470)
  204                {
  205                    flag = true;
  206                }
  207            }
  208        }
  209        if (!
WorldGen.SolidTileAllowBottomSlope(num, num2 + 3) || !
WorldGen.SolidTileAllowBottomSlope(num + 1, num2 + 3))
 
  210        {
  211            flag = true;
  212        }
  213        if (!flag)
  214        {
  215            return;
  216        }
  218        if (Main.tile[callX, callY].frameX / 72 != 1)
  219        {
  221        }
  222        else
  223        {
  225        }
  226        WorldGen.destroyObject = true;
  227        for (int k = num; k < num + 2; k++)
  228        {
  229            for (int l = num2; l < num2 + 3; l++)
  230            {
  231                if (Main.tile[k, l].active() && Main.tile[k, l].type == 470)
  232                {
  234                }
  235            }
  236        }
  237        WorldGen.destroyObject = false;
  238    }
static void Kill(int x, int y)