Terraria v1.4.4.9
Terraria source code documentation
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◆ IsOccupied()

static bool Terraria.DataStructures.TileEntity.IsOccupied ( int id,
out int interactingPlayer )
inlinestaticinherited

Definition at line 128 of file TileEntity.cs.

129 {
131 for (int i = 0; i < 255; i++)
132 {
133 Player player = Main.player[i];
134 if (player.active && !player.dead && player.tileEntityAnchor.interactEntityID == id)
135 {
137 return true;
138 }
139 }
140 return false;
141 }

References Terraria.Entity.active, Terraria.Player.dead, Terraria.Main.player, and Terraria.Player.tileEntityAnchor.

Referenced by Terraria.DataStructures.TileEntity.BasicOpenCloseInteraction(), and Terraria.MessageBuffer.GetData().