Terraria v1.4.4.9
Terraria source code documentation
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Terraria.DataStructures.TileEntity Class Referenceabstract

Public Member Functions

virtual void Update ()
 
virtual void WriteExtraData (BinaryWriter writer, bool networkSend)
 
virtual void ReadExtraData (BinaryReader reader, bool networkSend)
 
virtual void OnPlayerUpdate (Player player)
 
virtual void OnInventoryDraw (Player player, SpriteBatch spriteBatch)
 
virtual string GetItemGamepadInstructions (int slot=0)
 
virtual bool TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction)
 
virtual bool OverrideItemSlotHover (Item[] inv, int context=0, int slot=0)
 
virtual bool OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0)
 
virtual void RegisterTileEntityID (int assignedID)
 
virtual void NetPlaceEntityAttempt (int x, int y)
 
virtual bool IsTileValidForEntity (int x, int y)
 
virtual TileEntity GenerateInstance ()
 

Static Public Member Functions

static int AssignNewID ()
 
static void Clear ()
 
static void UpdateStart ()
 
static void UpdateEnd ()
 
static void InitializeAll ()
 
static void PlaceEntityNet (int x, int y, int type)
 
static void Write (BinaryWriter writer, TileEntity ent, bool networkSend=false)
 
static TileEntity Read (BinaryReader reader, bool networkSend=false)
 
static bool IsOccupied (int id, out int interactingPlayer)
 
static void BasicOpenCloseInteraction (Player player, int x, int y, int id)
 
static void SetInteractionAnchor (Player player, int x, int y, int id)
 

Public Attributes

int ID
 
Point16 Position
 
byte type
 

Static Public Attributes

static TileEntitiesManager manager
 
const int MaxEntitiesPerChunk = 1000
 
static object EntityCreationLock = new object()
 
static Dictionary< int, TileEntityByID = new Dictionary<int, TileEntity>()
 
static Dictionary< Point16, TileEntityByPosition = new Dictionary<Point16, TileEntity>()
 
static int TileEntitiesNextID
 

Events

static Action _UpdateStart
 
static Action _UpdateEnd
 

Private Member Functions

void WriteInner (BinaryWriter writer, bool networkSend)
 
void ReadInner (BinaryReader reader, bool networkSend)
 

Detailed Description

Definition at line 10 of file TileEntity.cs.


The documentation for this class was generated from the following file: