Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 633 of file Texture2D.cs.
References Microsoft.Xna.Framework.Graphics.Texture.CheckCompressedTexture(), System.Collections.Generic.List< T >.Contains(), Microsoft.Xna.Framework.FrameworkResources.DxtNotMultipleOfFour, System.format, Microsoft.Xna.Framework.Graphics.Texture.IsPowerOfTwo(), System.Math.Max(), Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxTextureAspectRatio, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxTextureSize, System.Math.Min(), Microsoft.Xna.Framework.Graphics.GraphicsResource.Name, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.NonPow2Unconditional, Microsoft.Xna.Framework.FrameworkResources.ProfileAspectRatio, Microsoft.Xna.Framework.FrameworkResources.ProfileFormatNotSupported, Microsoft.Xna.Framework.FrameworkResources.ProfileNotPowerOfTwoDXT, Microsoft.Xna.Framework.FrameworkResources.ProfileNotPowerOfTwoMipped, Microsoft.Xna.Framework.FrameworkResources.ProfileTooBig, Microsoft.Xna.Framework.FrameworkResources.ResourcesMustBeGreaterThanZeroSize, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(), and Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ValidTextureFormats.
Referenced by Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(), and Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture().