Terraria v1.4.4.9
Terraria source code documentation
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◆ Ufo()

Terraria.GameContent.Skies.MartianSky.Ufo.Ufo ( Texture2D texture,
float depth = 1f )
inline

Definition at line 169 of file MartianSky.cs.

170 {
171 _frame = 0;
173 _texture = texture;
174 Depth = depth;
175 Scale = 1f;
176 FrameWidth = texture.Width;
177 FrameHeight = texture.Height / 3;
178 GlowTexture = null;
179 Opacity = 0f;
180 Rotation = 0f;
181 IsActive = false;
182 _controller = null;
183 }

References Terraria.GameContent.Skies.MartianSky.Ufo._controller, Terraria.GameContent.Skies.MartianSky.Ufo._frame, Terraria.GameContent.Skies.MartianSky.Ufo._texture, Terraria.GameContent.Skies.MartianSky.Ufo.Depth, Terraria.GameContent.Skies.MartianSky.Ufo.FrameHeight, Terraria.GameContent.Skies.MartianSky.Ufo.FrameWidth, Terraria.GameContent.Skies.MartianSky.Ufo.GlowTexture, Terraria.GameContent.Skies.MartianSky.Ufo.IsActive, Terraria.GameContent.Skies.MartianSky.Ufo.Opacity, Terraria.GameContent.Skies.MartianSky.Ufo.Rotation, Terraria.GameContent.Skies.MartianSky.Ufo.Scale, Microsoft.Xna.Framework.Graphics.Texture2D.Width, and Microsoft.Xna.Framework.Vector2.Zero.