Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 618 of file LiquidRenderer.cs.
References Terraria.GameContent.Liquid.LiquidRenderer._animationFrame, Terraria.GameContent.Liquid.LiquidRenderer._drawArea, Terraria.GameContent.Liquid.LiquidRenderer._drawCache, Terraria.GameContent.Liquid.LiquidRenderer._liquidTextures, Terraria.GameContent.Liquid.LiquidRenderer.DEFAULT_OPACITY, Terraria.Main.DrawTileInWater(), Terraria.Lighting.GetCornerColors(), Microsoft.Xna.Framework.Rectangle.Height, Terraria.GameContent.Liquid.LiquidRenderer.LiquidDrawCache.IsSurfaceLiquid, Terraria.GameContent.Liquid.LiquidRenderer.LiquidDrawCache.IsVisible, Terraria.GameContent.Liquid.LiquidRenderer.LiquidDrawCache.LiquidOffset, System.Math.Min(), Terraria.GameContent.Liquid.LiquidRenderer.LiquidDrawCache.Opacity, Terraria.GameContent.Liquid.LiquidRenderer.LiquidDrawCache.SourceRectangle, Terraria.Main.tileBatch, Terraria.GameContent.Liquid.LiquidRenderer.LiquidDrawCache.Type, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Rectangle.X, Microsoft.Xna.Framework.Rectangle.Y, and Microsoft.Xna.Framework.Vector2.Zero.