Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 111 of file DynamicSpriteFont.cs.
References ReLogic.Graphics.DynamicSpriteFont.CharacterSpacing, Microsoft.Xna.Framework.Matrix.CreateRotationZ(), Microsoft.Xna.Framework.Matrix.CreateTranslation(), ReLogic.Graphics.DynamicSpriteFont.GetCharacterData(), ReLogic.Graphics.DynamicSpriteFont.LineSpacing, System.Math.Max(), ReLogic.Graphics.DynamicSpriteFont.MeasureString(), Microsoft.Xna.Framework.Vector2.One, System.text, Microsoft.Xna.Framework.Vector2.Transform(), Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Rectangle.X, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Rectangle.Y, Microsoft.Xna.Framework.Vector2.Y, Microsoft.Xna.Framework.Vector3.Z, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), and ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString().