Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 125 of file UICharacter.cs.
References Terraria.GameContent.UI.Elements.UICharacter._animated, Terraria.GameContent.UI.Elements.UICharacter._petProjectiles, Terraria.GameContent.UI.Elements.UICharacter._player, Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.BlendState, Terraria.ID.ProjectileID.Sets.CharacterPreviewAnimations, Microsoft.Xna.Framework.Graphics.GraphicsDevice.DepthStencilState, Microsoft.Xna.Framework.Graphics.SpriteBatch.End(), Terraria.UI.UIElement.GetDimensions(), Terraria.GameContent.UI.Elements.UICharacter.GetPlayerPosition(), Microsoft.Xna.Framework.Graphics.GraphicsResource.GraphicsDevice, Terraria.Entity.height, Terraria.Main.instance, Terraria.Main.myPlayer, Terraria.Main.player, Microsoft.Xna.Framework.Graphics.GraphicsDevice.RasterizerState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SamplerStates, Terraria.Main.screenPosition, Terraria.Projectile.type, Terraria.Main.UIScaleMatrix, and Microsoft.Xna.Framework.Graphics.Vector2.
Referenced by Terraria.GameContent.UI.Elements.UICharacter.DrawSelf().