Terraria v1.4.4.9
Terraria source code documentation
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Static Private Member Functions | |
static void | DrawSittingLongCoats (ref PlayerDrawSet drawinfo, int specialLegCoat, Texture2D textureToDraw, Color matchingColor, int shaderIndex=0, bool glowmask=false) |
static void | DrawSittingLegs (ref PlayerDrawSet drawinfo, Texture2D textureToDraw, Color matchingColor, int shaderIndex=0, bool glowmask=false) |
static int | GetHatStacks (ref PlayerDrawSet drawinfo, int hatItemId) |
static Vector2 | DrawPlayer_21_Head_GetSpecialHatDrawPosition (ref PlayerDrawSet drawinfo, ref Vector2 helmetOffset, Vector2 hatOffset) |
static void | DrawPlayer_21_Head_TheFace (ref PlayerDrawSet drawinfo) |
static Vector2 | GetCompositeOffset_BackArm (ref PlayerDrawSet drawinfo) |
static Vector2 | GetCompositeOffset_FrontArm (ref PlayerDrawSet drawinfo) |
static void | DrawHeldProj (PlayerDrawSet drawinfo, Projectile proj) |
static bool | IsArmorDrawnWhenInvisible (int torsoID) |
static DrawData[] | GetFlatColoredCloneData (ref PlayerDrawSet drawinfo, Vector2 offset, Color color) |
Static Private Attributes | |
const int | DEFAULT_MAX_SPRITES = 200 |
static SpriteDrawBuffer | spriteBuffer |
Definition at line 16 of file PlayerDrawLayers.cs.